World of Warcraft
Paladin Guide & Strategies
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Alliance 1-60 (Mythrid)

20XP Every 5 Seconds


Protection Talents (9 points)
Improved Devotion Aura - 5/5 points
Toughness - 4/5 points

Retribution Talents (31 points)
Benediction - 5/5 points
Two-Handed Weapon Specialization - 5/5 points
Improved Seal of the Crusader - 5/5 points
Seal of Command - 1/1 points
Vengeance - 5/5 points
Consecration - 1/1 points
Improved Retribution Aura - 3/5 points
Conviction - 5/5 points
Blessing of Kings - 1/1 points

Here is my recomendation.  This build will overcome the range weakness for the Paladin, giving him the ability to smite a fleeing opponent. Holy Shock is a key for the Paladin in PvP.  Even though most Paladins disagree, (they do not PvP much) there are several experienced PvP paladins who agree with me completely.  Besides, you can always pay 1 gold and re-adjust your talents later.  Having said that, I would put my 33 of my talents into Holy.   The rest of the talents I would put into Retribution.

 

 

 

Holy Talents (33 points)
Spiritual Focus - 5/5 points
Illumination - 5/5 points
Divine Favor - 1/1 points
Improved Blessing of Wisdom - 5/5 points
Improved Seal of Righteousness - 5/5 points
Sanctify Aura 1/1
Divine Wisdom 5/5 
Divine Strength - 5/5 points
Holy Shock 1/1

KEY FOR THE PALADIN:    A good Paladin understands his skills and limitations and has to call on each one depending upon the when the situation calls for it.  2-H will give you higher DPS overall, but having more than one set of weaponry is a great way to keep yourself versatile.  You are an awesome PvE solo player.  Don't waste your time in a group when you can do it solo.  The paladin is fully capable of tanking and healing both.  This means that when you are in a group, other players may expect you to not only tank, but heal.  This not only bogs you down, but gets you killed more often.  So, only group up when it suits you, otherwise, get out there and level yourself solo.

PROFESSION:

Mining/Engineering is my recommendation.  Why?  Because this profession gives the Paladin explosives, which increase his range power.  Giving the Paladin range power is a tremendous boost to his performance as a powerful opponent in PvP.  If not this, then go for Alchemy/Herbalism for a variety of potions.  I am not keen with this simply because a paladin already has many buff/heal abilities, so the explosives with Engineering appeal to me more here.   Another option is enchanting.  But I wouldn't waste my time with smithing.

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