SPECIAL TACTIC
Unforuntately I didn't have anyone online I could demo this with. So I'm going to explain it to you.
This is a great tactic. It is an innovattion on the The No0B-i-Fy3r Base Heist tactic that uses knife fight and rushes an MCV to an enemy base, killing him quickly (a good tactic, btw, when you play against people that always make fac first on knife fight). But this version does it on Fisher Plain!!
| REQUIREMENTS |
| Map: Fisher Plain |
| 4 Player |
| You and your partner are ATREIDES |
| Your enemies must not be BOTH Atreides. Any other combo is ok. |
| No prebuilt, no starting units |
| When the game begins, you must be placed in the RIGHT STARTING POSITIONS (explained below) |
SUMMARY: Either you or your partner will rush your MCV at game time to an enemy base and proceed to kill him with turrets and steal his base.
EXPLANATION: Look at this map of Fisher Plain.

Note the 2 green stars. Those represent the "POWER ROCKS" on that map. They are the 2 spots that are GUARANTEED to be occupied at the start of every four player game. You will use this knowledge in order to carry out this tactic. Those 2 location are what I call "Known Locations". Imagine that you and your partner begin a game and when you ally, your parter is on the bottom, and you are on one of the Power Rocks with a green star. What does that tell you? It tells you that there is an enemy on the other rock with a green star. You therefore KNOW where your enemy is. But if you and your partner begin the game and you are BOTH on the Power Rocks, then you cannot be sure where your enemy is. Therefore, we now have TWO ADDITIONAL REQURIEMENTS in this tactic:
1) When the game begins, at least one of your enemies MUST be in a known location.
2) Either you or your partner MUST be located adjacent to a known enemy location.
If BOTH of those are true, then you can use this tactic.
INSTRUCTIONS:
| At game time, ally immediately - DO NOT DEPLOY MCV! |
| Turn on ally chat so that only your partner can hear you. |
| Identify instantly WHO is adjacent to known enemy. |
| If someone is Adjacent to known enemy that person will yell to his partner "I GO!" |
| The Person who is moving his MCV will then move immediately |
| The person not moving will deploy and make: WINDTRAP, WINDTRAP, BARRACKS, TURRET |
| He will give his second windtrap TO HIS PARTNER who is moving his MCV. |
| He will also give his partner SOME INFANTRY JUST IN CASE HE GETS KILLED so he isnt wiped out of the game. (it is actually somewhat common that your partner will get his con yard killed by enemy turrets, while you end up killing the other guys con yard with your turrets (or stolen). In this case, it is mutual annihilation, but unless your enemy's partner gave his teammate some units, he will be elminated from the game.) |
| The guy moving deploys MCV in enemy base. His partner places a turret IN FRONT OF enemy barracks but DOES NOT FIRE |
| The reason why is because if an engineer is being made, and he has the turret firing on the barracks, then the engineer will just run right over and steal the con yard and you lose. You fire only with your SECOND turret, not the first one. |
| The guy who moved already has a windtrap. He makes a barracks and places in the enemy base immediately making engineers |
| He then makes turrets and steals con yard. Game over |
| This really is
a good tactic because it is so unexpected on fisher plain. It can
fail, though, but actually works more often than not. IT WONT WORK
VS 2 ATR! Yea, you are crazy if you try that.
HAVE FUN WITH THIS ONE!! -emprworm |