*Elite Rushing BO's for Harkonnen

Unless you are brand new to this game, you have probably been beaten by ACElethal or at least know about him.  He is one of the top players of the game.   

Side Note:  It is my general policy on this website to have only one elite BO for each house.  When I asked for elite BO's on the fed2k forum, i received quite a large response for Harkonnen.  The two QM BO's that stood out were ACE's and D3Monger's.  Unsure of which one was better (since I am not a QM player), I had both ACE and D3 examine each others BO's and they both agreed that each of them were powerful- ACE's BO being the more powerful on the smaller map, while D3's more powerful on medium to large maps.  Therefore, I am including both BO's on my site.  I cannot decide which I like better, so what better way than to let YOU decide!  :)

Unlike the Harkdawg BO where I had to kinda "guess" what his BO was, the BO you are about to read is not my interpretation of ACE's BO, it IS his BO from ACElethal himself.  He was gracious enough to submit it to my Strat Shack, so everything you are about to see is directly approved of and submitted by ACElethal who has used this exact BO to defeat countless opponents in QM.   So, with no further ado, lets get down to business.

Ace submitted 3 variations of his BO.  One vs. Hark, one Vs. Atreides, and one Vs. Ordos.  I have featured the Hark Vs. Hark on this site.  Only the Hark Vs. Hark variant uses sards.

 

Summary Hark Vs. Hark:  You will overrun your opponent with an army of sards, infantry, and buzzsaws.

Summary Hark Vs. Atreides:  You will overrun your Atr opponents spice with troopers and your starting missle tank while taking out his army with your army of Assault Tanks and Buzzsaws.

Summary Hark Vs. Ordos:  You will kill your enemy by utilizing a defensive position combination of Feyds, buzz, inf, and assault tanks, offensively worm riding, and killing your Ordos opponents base with Gunships

Requirements (for the Hark vs. Hark version):
QM (though it works on 10k as well)
Any Map (small is best)
2 or 4 player
You play Harkonnen with the Sardaukar Subhouse

Click >>>  SEE THE Hark Vs. Hark BO! <<< Click

 

Other variants:

I do not have slide shows for ACE's Hark Vs. Atr and Hark Vs. Ordos QM BO's, but here is the step by step procedures quoted by ACElethal.

Harkonnen Vs. Atreides 

ACELethal's Hark vs Atreides QM

-Start fac
-Start ref upgrade
-que up 5 scouts, 5 light infantry, 5 troopers

-Start Second ref upgrade
-Deploy fac
-Que up 6 buzzsaws, 1 assault, 4 buzzsaws, 1 assault

-When your refinery has both pads upgraded, start a second refinery
-Deploy refinery
-Start 2nd fac
-Deploy fac
-Start ref upgrade
-Start 3rd fac (when and if you have the money)
-Start last ref upgrade (when and if you have the money)
-Add refs and subhouses as desired (if you havn't won by then)

GENERAL STRATEGY - Rush with your initial infantry and units.  If the enemy has camped well, simply take their spice field, killing the carryalls with your missle and the 5 troopers.  Use assault tanks against minos and buzzsaws against everything else.  Keep your infantry away from enemy minos.  If your initial rush is stopped, upgrade your factory take the enemy spice fields using buzzsaws and missle tanks.  WATCH OUT FOR DRONES: Even if you dont' see if your enemy has a hangar, I'd reccomend defending your refs and your spice from possible drone attacks using troopers.  If you are having mino troubles, inkvines are an excellent counter since minos are too slow to outrun inkvine fire.  Just remember to fire, retreat, fire, retreat.  Use their range to your advantage.  Inkvines can kill or drastically damage minos, leaving the way for your saws and minos to finish off everything else.  Inkvines can also shoot buildings over cliffs, which can be quite a surprise to the enemy.  Use the attack move (ctrl+shift+click) behind enemy forces for your buzz saws, but use manual targeting for missles, inkvines, and assault tanks.

 

Harkonnen Vs. Ordos 

ACELethal's Hark vs Ordos QM

-Start fac
-Start ref upgrade
-Que up 5 scouts, 15 light infantry

-Start second ref upgrade
-Deploy factory
-Start building second refinery
-Que up 8 buzz saws and an assault tank

-Deploy refinery
-Start fremen camp
-Deploy fremen camp
-Wait until you have just under 1000 solaris spare.  At that time, upgrade your fremen camp and immediately que up fedaykin.
-Upgrade refinery pad
-If you have 500-800 spare solaris, build a second fremen camp
-Upgrade last refinery pad
-If you have 500-800 spare solaris, build a third fremen camp
-Build third refinery and immediately start upgrading.
-If you're having trouble with enemy attacks, build a second fac and a hangar as your funds allow.  If not, build a hangar immediately.
-Once you have your hangar, upgrade it and start building gunships.
-Build landing pads as your funds allow

GENERAL STRATEGY: Let the enemy come to you during the start.  Attacking early will give you a disadvantage.  Your force should consist of buzzsaws, light infantry, fedaykin, and the occaisional assault tank.  Use the fedaykin to destroy the enemy's starting kobra.  This will delay his rush, giving you time to get fedaykin and gunships.  Stick with defense, making sure you cover your base and your spice.  Put fedaykin around your force, just in front of the other units.  The fedaykin will destroy any lasers the enemy tries to use in hit-and-runs.  They'll also help to destroy dust scouts if he attacks.  The only way the enemy will be able to kill you is by using lots of kobras.  If that happens, you always have your assaults and your fedaykin to take out the kobras.  Also, by that time you'll likely have your gunships, and gunships own kobras.  Stay on the defensive until you get your gunships.  At that time, take out his refineries, then his conyard.  This will slop his money flow, thus his flow of units, so you can finally advance your force, kill his remaining units and destroy his base.

*I have one featured Elite rushing BO for each house, except in this case, I have 2 for Harkonnen.  Your favorites may differ

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